After the break, we resume our II Walküre League with new faces and army lists. Here we go!
- Player #2: Rgarcim
Panzerspähkompanie [Aufklärungsabteilung] - 1750p, 6 Platoons
Confident Veteran
Combat
# HQ
Sd. Kfz. 234/2 ................................................................................=50p
> 1. Zug
2x Sd. Kfz. 234/2 ..........................................................................=100p
> 2. Zug
2x Sd. Kfz. 234/2 ..........................................................................=100p
> 3. Zug
2x Sd. Kfz. 234/2 ..........................................................................=100p
Support
> Panzer Platoon
4x Panzer IV Ausf. H .....................................................................=360p
> Tank-Hunter Platoon
2x Panzerjäger Elefant..................................................................=600p
> Armoured Artillery Battery
6x Wespe +5p (Panzer III OP) .......................................................=440p
=====================================================1750p, 6 Platoons
Otra Compañía Panzerspäh, en este caso, Rgarcim ha tomado un camino diferente, dejando a un lado a la Infantería a cambio de músculo acorazado. La propia Compañía parece un tanto desequilibrada; todos los Pelotones son móviles, pero sólo uno es capaz de realizar Asaltos propiamente dichos. A la hora de defender la cosa pinta peor, sin infantería para agarrarse al terreno y con sólo un puñado de carros para proteger los Objetivos. Además, los escenarios con Reservas Móviles son una pesadilla para esta Compañía. La artillería es de doble uso, ya que los Wespe pueden ser empleados para ofrecer un devastador apoyo cercano en tiro directo... eso sí, con mucho cuidado.
Another Panzerspäh Company, Rgarcim has taken a different approach, setting aside infantry in exchange for Armored muscle. The Company itself seems pretty unbalanced; all Platoons are mobile, but just one is suitable for Assaulting. On the defensive, things look worse: with no infantry to hold ground and a handful of tanks to protect the Objectives. In addition, Missions with Mobile Reserves are a nightmare for this Company. Artillery is multi-purpose, though, as the Wespes can be used to provide devastating close fire support... with care.
British Airlanding Company [Market-Garden] - 1750p, 8 Platoons
Fearless Veteran
Combat
# HQ
> 1. Platoon
2x Rifle Squads ............................................................................=220p
> 2. Platoon
1x Rifle Squad ..............................................................................=160p
Weapons
> Airlanding Anti-tank Platoon
4x 6pdr (late) +5p (Transports) ....................................................=165p
Support
> Airlanding Anti-tank Platoon
4x 6pdr (late) +5p (Transports) ....................................................=165p
> Airlanding Heavy Anti-tank Platoon
4x 17pdr +5p (Transports) ...........................................................=335p
> Airborne Reconnaissance Platoon
3x Sections (6x Jeeps) .................................................................=225p
> Airlanding Light Battery, Royal Artillery
8x M1A1 +60p (Medium Artillery Support) +10p (Transports) ......=320p
==================================================1750p, 8 Platoons
Como su compañía aliada, Rgarcim ha elegido una Airlanding llena de cañones hasta arriba. En serio, tiene todos los boxes de cañones a tope. Doce intimidatorios cañones AT y 8 pequeños obuses que son devastadores (AT:5, FP:2) usando 'All Guns Repeat', todos ellos F/V, por supuesto. Sólo tres pequeños Pelotones de infantes protegen el parque de artillería, pero va a ser duro acabar con ellos. Las buenas noticias son que en ataque la Compañía es mucho más débil, pero no es tan importante, ya que va a defender en la mayoría de los combates.
As his Allied Company, Rgarcim has assembled an Airlanding Coy filled up with guns. No, seriously, it has all four gun boxes in. Twelve impressive AT guns and 8 small howitzers that will pound you hard (AT:5, FP:2) when using 'All Guns Repeat', all of the F/V, of course. Only three small infantry Platoons guard the Arty park, but is going to be tough to mop them up. Good news are that the Company is much weaker on the attack, but they are defending in most battles.
As his Allied Company, Rgarcim has assembled an Airlanding Coy filled up with guns. No, seriously, it has all four gun boxes in. Twelve impressive AT guns and 8 small howitzers that will pound you hard (AT:5, FP:2) when using 'All Guns Repeat', all of the F/V, of course. Only three small infantry Platoons guard the Arty park, but is going to be tough to mop them up. Good news are that the Company is much weaker on the attack, but they are defending in most battles.
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