This is the third installment (of 6) of our III Walküre League forces, 2nd Row. Enjoy!
- Player #3: Rgarcim
Ersatz Pionierkompanie [Grey Wolf] - 1750p, 7 Platoons
Confident Trained
Combat
# HQ
40p +20p (2x Faust) +50p (2x HMG) +60p (2x Supply) ....=170p
> Ersatz Pionier Platoon
2x Squads +10p (Panzerfaust) .........................................=170p
> Ersatz Pionier Platoon
2x Squads +10p (Panzerfaust) .........................................=170p
Support
> Veteran Tank-Hunter Platoon [Confident Veteran]
4x PaK 40 auf RSO ...........................................................=225p
> Tank Hunter Platoon [Confident Veteran]
2x Elefant ..........................................................................=600p
> Armoured Artillery Battery [Confident Veteran]
3x Wespe +10p (Panzer III OP) ........................................=245p
> Panzer AA Gun Platoon [Confident Veteran]
2x Wirbelwind ...................................................................=110p
> Luftwaffe Heavy AA Gun Platoon [Reluctant Trained]
1x FlaK 36 +10p (Extra Crew, Transports) ..........................=60p
===============================================1750p, 7 Platoons
La nueva iteración de la Ersatz Pionierkompanie de Rgarcim promete ser mucho más robusta que su antecesora. Con 2 pelotones más que pueden ser 3 si decide hacer un KG con las ametralladoras, la lista tiene mucha presencia en mesa, y cuenta nada menos que con 4 pelotones móviles. Entre los "peros", cabría destacar su fragilidad en ataque, algo que no nos sorprende dada la naturaleza defensiva de la misma, y el pequeño tamaño de algunas unidades, que puede ser un problema en caso de un combate prolongado.
Rgarcim's new iteration of his Pionierkompanie is meant to be more sturdy than its old version. It sports 2 more Platoons, adding a third one using the Kampfgruppe ability (with the HMGs from the HQ, most likely), thus expanding its grasp over the battlefield. The list have 4 mobile Platoons, but its performance on the attack is uncertain, due to its defensive nature and the small size of some units, which is going to be a hindrance in prolonged battles.
US Tank Company [Bridge at Remagen] - 1750p, 6 Platoons
Reluctant Veteran
Combat
Weapons
# HQ
> Heavy Tank Platoon [Confident Veteran]
1x T26E4 Super Pershing +15p (Escorts) ..........................=290p
> Tank Platoon
3x M4A3 (late +IA) +M4A3E2 Jumbo (76mm) .....................=485p
Weapons
> Armored Mortar Platoon
2x M4 81mm MMC ................................................................=70p
Support
> Mine Exploder Tank Platoon [Confident Trained]
2x Sherman Crocodile .........................................................=140p
> Armored Rifle Platoon
1x Rifle Squad +0p (M3 37mm) -20p (Dismounted) .............=195p
> Armored Field Artillery Battery [Confident Veteran]
3x M7 Priest +5p (Transports) ............................................=225p
> Air Observation Post
L4 Grasshopper ...................................................................=40p
==================================================1750p, 6 Platoons
Nuestro amigo Rgarcim ha optimizado su Tank Company americana, eliminando el pelotón de Ingenieros. Esos puntos han sido invertidos en: aumentar el número de bocas de 76mm, con los carísimos Jumbo, un pelotón de morteros blindados y un AOP. El número de carros sigue pareciendo escaso en una Compañía orientada para atacar posiciones preparadas, y seguramente la infantería va a echar de menos sus semiorugas para seguir el paso de los carros con seguridad. A pesar de la falta de una patrulla recon, el AOP contribuirá decisivamente a reducir las emboscadas, si bien no puede realizar todas las funciones de aquéllos. Las dos unidades de Artillería parecen redundantes en una Compañía tan pequeña, y seguramente el pelotón de morteros bastaría para cubrir las necesidades básicas, liberando puntos para añadir más fuerzas de primera línea.
Our friend Rgarcim has optimized his US Tank Company, discarding the Engineer Combat Platoon. The points have been invested in beefing up the Jumbos even further with the lavish 76mm variant, an Armored Mortar Platoon and an AOP. The amount of tanks still seems scarce for an attacking Company, and surely the Rifles are going to miss their halftracks trying to keep the tanks' pace safely. Despite the lack of a proper Recce unit, the AOP will make its best to keep the ambushes at bay. Two Artillery units look like a bit redundant in such a small Company; surely the Armored Mortars should be more than capable of dealing with the usual tasks, leaving room for more punch.
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