Here we go with the last installment of our II Walküre League forces. See you on the battlefield!
- Player #2: Chendo
Panzer Kampfgruppe [Desperate Measures] - 1750p, 8 Platoons
Combat
# Gruppe Führer
2x Panzer IV/70 (V) ...............................................................................=225p
> 1. Zug
4x Panzer IV/70 (V) ...............................................................................=450p
> 2. Zug
4x StuG IV ..............................................................................................=290p
> 3. Zug
4x Hetzer ................................................................................................=260p
Weapons
Weapons
> Panzer Anti-Aircraft Gun Platoon
2x Möbelwagen ........................................................................................=90p
Support
> heavy Panzerspäh Platoon
1x Sd. Kfz. 234/1 +1x Sd.Kfz. 234/4 ..........................................................=95p
> Panzergrenadier Platoon
2x Squads +5p (Drilling) ..........................................................................=160p
> Rocket Launcher Battery
3x NW 41 ..................................................................................................=85p
> Luftwaffe Heavy Anti-Aircraft Gun Platoon [Reluctant Trained]
2x 8,8cm FlaK 36 ......................................................................................=95p
==================================================1750p, 8 Platoons
El Panzer Kampfgruppe se ha convertido en una elección muy popular debido a sus enormes posibilidades de personalización. Chendo ha optado por una Compañía con más blindaje (todos los carros tienen FA: 7+ ), estirándola hasta los 8 pelotones, un número ventajoso para una compañía de tanques. Tiene todo lo que uno le pueda pedir: AA, humo, reconocimiento, infantería, AT pesado... No obstante, algunas unidades parecen un poco frágiles, como el Pelotón reducido de Panzergrenadier, que sólo es capaz de realizar asaltos quirúrgicos en puntos débiles, y los 88, que pueden pasarlo mal para encontrar líneas de tiro entre un enjambre de acero. El Kampfgruppe en sí está orientado a la lucha antitanque: 2 de sus 3 pelotones blindados son 'Overloaded', y por tanto, menos adecuados para asaltar en terreno difícil, pero su enorme volumen de fuego puede sobrepasar a cualquier oponente.
The Panzer Kampfgruppe has become a very popular list due to its extreme customization possibilities. Chendo has opted for an up-armoured Company with all FA: 7+ tanks, stretching it up to 8 Platoons, a nice number for a Tank Company. It has everything you could possibly ask for: AA, smoke, Recce, infantry, heavy AT... Some Platoons seem a little flimsy, though: the small Panzergren Platoon is only able to make surgical assaults on weak spots, and the 8.8s are going to have a hard time searching for firing lanes through the steel swarm. The Kampfgruppe itself is Anti-Tank-oriented, as 2 out of its 3 armoured Platoons are rated as Overloaded, and thus, less suitable for assaulting on rough terrain, but its massive amount of fire can outgun any opponent.
Armoured Recce Squadron, 11th Armoured Division [Market Garden] - 1750p, 6 Platoons
Combat
# HQ
2x Cromwell ...............................................................................=145p
> Armoured Platoon
3x Cromwell, 1x Challenger........................................................=335p
> Armoured Platoon
3x Cromwell, 1x Challenger........................................................=335p
Weapons
> Scout Car Platoon
1x Patrol ......................................................................................=70p
Support
> Motor Platoon [Confident Veteran]
3x Squads ..................................................................................=140p
> Anti-Tank Platoon (SP), Royal Artillery [Confident Veteran]
4x M10C 17 pdr SP ....................................................................=370p
> Field Artillery, Royal Artillery [Confident Veteran]
4x OQF 25 pdr ..........................................................................=185p
> Limited Air Support
Typhoon .....................................................................................=170p
===========================================1750p, 6 Platoons
Y finalmente, aquí tenemos los 17 libras de AT15. Esta Compañía ha sido diseñada contra otras listas de carros, con una capacidad de asalto limitada y un montón cañones 'No-HE'. Sus carros son a la vez rápidos y frágiles, y no pueden soportar mucho fuego de respuesta. Los pelotones de apoyo Veteranos son un buen añadido, pero en mi humilde opinión, no aportan más fuerza a los Pelotones de combate, de los que la Compañía depende en gran medida. Incluir aviación es un acierto, y los temibles Typhoon se encargarán de los Königstiger y otros monstruos.
And finally, here we have the AT15 17-pounders. This Company is full AT-oriented, with a limited assaulting capability and plenty of No-HE heavy hitters and glass cannons. Its tanks are both fast and frail, and cannot withstand much return fire. The Veteran Support Platoons are a nice touch, but IMHO, they don't add more punch to the Combat Platoons the Company relies heavily on. In addition, the fearsome Typhoons will make short work of Königstigers and other monsters.
- Player #1: Morgenstern
Panzer Kampfgruppe [Desperate Measures] - 1750p, 6 Platoons
Combat
# Gruppe Führer
2x Panther Ausf.G .................................................................................=290p
> 1. Zug
4x Panzer IV Ausf. J ...............................................................................=270p
> 2. Zug
4x Panzer IV Ausf. J ...............................................................................=270p
> 3. Zug
3x Panther Ausf. G ................................................................................=430p
Weapons
> Panzer-Fliegerabwehrzug
4x Ostwind ..............................................................................................=190p
Support
> heavy Panzerspäh Platoon
1x Sd. Kfz. 234/1 +1x Sd.Kfz. 234/4 ..........................................................=95p
> Grenadier Kampfgruppe
2x Squads +20p (Panzershreck) +65 (2x Gun Teams) ............................=205p
==================================================1750p, 6 Platoons
He tenido muchas dudas sobre esta lista. Tuve claro desde un principio que iba a dar un descanso a mis victoriosos Panzergrenadiers, y quería jugar con mis Panthers, así que diseñé tres listas diferentes... ¡Pero me gustaban todas! Finalmente me decidí por la primera... para jugar con mis últimas adquisiciones (como veis, un gran pensamiento estratégico). Hasta el momento, después de comprobar los ejércitos aliados de mis oponentes me siento un poco superado, pero confío en mi movilidad y flexibilidad táctica para salir airoso. Lo más duro fue renunciar al 'Always Attack' (de las otras listas), aunque es asumible si tienes delante compañías de tanques que defienden bien.
I have had many doubts about this list. I knew from the start that my victorious Panzergrenadiers had earned a break, and I wanted to rush my Panthers to play; so I engineered three different lists... But I liked all of them! Finally, I chose the first one over the rest... in order to field all my new playthings (deep strategic thinking, you see). So far, after checking my opponents' Allied armies I feel a bit outgunned, but I am confident in my mobility and tactical flexibility. On the other hand, having given up 'Always attack' is not really an issue against good defending tank companies... And I can shoo those annoying Typhoons away!
Task Force A [Overlord] - 1750p, 8 Platoons
Combat
# HQ
70p ........................................................................=70p
> TF Cavalry Recon Platoon
1x Patrol .................................................................=70p
> TF Tank Destroyer Platoon
4x M18 Hellcat ......................................................=290p
> TF Tank Destroyer Platoon
4x M18 Hellcat ......................................................=290p
> TF Engineer Combat Platoon
155p +15p (Bazooka) ...........................................=170p
Weapons
> Corps Light Tank Platoon
5x M5A1 Stuart +5p (Improvised Armour) ..............=205p
Support
> Corps Tank Platoon
4x M4A1 Sherman ..................................................=255p
> Armored Rifle Platoon
1x Squad ................................................................=180p
> Corps Armored Field Artillery Battery
3x M7 Priest +10p (Halftracks) ...............................=180p
> Air Observation Post
L4 Grasshopper ........................................................=40p
========================================1750p, 8 Platoons
Sin ninguna innovación, mi clásica Compañía de la Task Force A es esencialmente la misma que (apenas) jugué la temporada pasada, con el añadido del AOP a cambio de tres peanas de infantería. Su 'Always Attack' y su volumen de fuego serán muy útiles frente al aumento de popularidad de los Panzer KG alemanes y su enjambre de tanques Trained.
No real innovation here, my classic Task Force A Company is roughly the same I fielded in the past League with the addition of the AOP in exchange for three infantry stands. Its 'always Attack' ability along with its sheer amount of fire will come in handy against the increasing popularity of German Panzer KGs and their spamming of Trained armour.
No real innovation here, my classic Task Force A Company is roughly the same I fielded in the past League with the addition of the AOP in exchange for three infantry stands. Its 'always Attack' ability along with its sheer amount of fire will come in handy against the increasing popularity of German Panzer KGs and their spamming of Trained armour.
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