This is the third installment (out of 4) of our II Walküre League forces. Enjoy!
- Player #4: Paz
gepanzerte Aufklärungsschwadron [Panzers to the Meuse] - 1740p, 8 Platoons
Combat
# HQ
Full ....................................................................................................=80p
> gepanzerte Aufklärungs Platoon
Full +20p (Tank-hunter) ...................................................................=305p
> gepanzerte Aufklärungs Platoon
Full +20p (Tank-hunter) ...................................................................=305p
> Tank-hunter Platoon
2x Jagdpanther .................................................................................=470p
> gepanzerte Aufklärungs Heavy Platoon
Mortar Section +10p (Panzerfaust) ...................................................=110p
Weapons
> Half-tracked Panzerspäh Platoon
1x Patrol ............................................................................................=100p
> 7,5cm Armoured Car Platoon
3x Sd. Kfz. 234/3 ...............................................................................=140p
Korps
> Aufklärungs Cannon Platoon
4x Sd. Kfz. 251/9 D ............................................................................=160p
> Motorised Volks Rocket Launcher Battery [Reluctant Trained]
3x NW 41 .............................................................................................=70p
==================================================1740p, 8 Platoons
Paz presentará su nuevo Aufklärungsschwadron, una Compañía 'Always Attack', rápida y con mucha potencia de fuego. Por desgracia, no podrá sacar todo el partido posible al 'Spearhead Deployment', habiendo elegido los Jagdpanthers sobre los Panzer IVs. Esta Compañía es perfecta para sacar de sus agujeros a la infantería atrincherada: los Jagdpanthers puede superar fácilmente a cualquier carro o cañón AT medio disponible y sus 7 Stummel pulverizarán cualquier molesto Gun Team que estorbe a los Panzergrenadiers. Contra una Compañía de Carros, Paz tendrá que ser cuidadoso, apoyándose en su número y su velocidad para sobrepasar a los defensores.
Paz will bring forward his new Aufklärungsschwadron, an 'Always Attack' Company, fast and plenty of firepower. Unfortunately he will not take full advantage of the Spearhead Deployment, having chosen the Jagdpanthers over the Panzer IVs. This Company is a killer facing defensive infantry: the Jagdpanthers can easily outmatch any medium tanks/AT Guns available and its 7 Stummel will pound those pesky Gun Teams to death with ease. Against Tank Companies, Paz will have to be careful, leaning on his speed and numbers to overrun the defenders.
Confident Veteran
Combat
# HQ
15p +35p (M1 57mm) +60p (3x Bazookas) ....................................=110p
> 1. Platoon
1x Rifle Squad ...............................................................................=150p
> 2. Platoon
200p +60p (3x Bazooka) +25p (Supply) ........................................=285p
Weapons
> Improvised Reconnaissance Platoon
3x Patrols +30p (6x .50 cal upgrade) ...............................................=150p
> Roadblock Strongpoint
170p +55p (Op Sect) +60p (Gun Sect) +90p (Weapons Sect) ........=375p
Support
> Tank Destroyer Platoon [Confident Trained]
4x M18 Hellcat (late) .........................................................................=315p
> Field Artillery Battery
4x M2A1 105mm ...............................................................................=185p
> Limited Air Support
Thunderbolt +30p (HVAR Rockets) ...................................................=180p
================================================1750p, 8 Platoons
Paz ha elegido una variante de su Compañía de Ingenieros de Combate como lista aliada. Al ser Fortificada, esta fuerza es la pesadilla de cualquier Compañía de infantería que pretenda atacarla. Dotada de un montón de HMGs, 'Booby Traps' y unos pocos medios AT, puede hacer frente a un número limitado de tanques enemigos. Sin embargo, es demasiado estática para las Misiones no defensivas, y no está bien equipada para hacer frente a una compañía de tanques orientada al asalto (sólo dispone de dos cañones antitanque y un Pelotón de Hellcat). En ese caso, su éxito dependerá en gran medida del rendimiento de la artillería y de los Thunderbolts para triunfar .
Engineer Combat Company [Devil's Charge] - 1750p, 8 Platoons
Confident Veteran
Combat
# HQ
15p +35p (M1 57mm) +60p (3x Bazookas) ....................................=110p
> 1. Platoon
1x Rifle Squad ...............................................................................=150p
> 2. Platoon
200p +60p (3x Bazooka) +25p (Supply) ........................................=285p
Weapons
> Improvised Reconnaissance Platoon
3x Patrols +30p (6x .50 cal upgrade) ...............................................=150p
> Roadblock Strongpoint
170p +55p (Op Sect) +60p (Gun Sect) +90p (Weapons Sect) ........=375p
Support
> Tank Destroyer Platoon [Confident Trained]
4x M18 Hellcat (late) .........................................................................=315p
> Field Artillery Battery
4x M2A1 105mm ...............................................................................=185p
> Limited Air Support
Thunderbolt +30p (HVAR Rockets) ...................................................=180p
================================================1750p, 8 Platoons
Paz ha elegido una variante de su Compañía de Ingenieros de Combate como lista aliada. Al ser Fortificada, esta fuerza es la pesadilla de cualquier Compañía de infantería que pretenda atacarla. Dotada de un montón de HMGs, 'Booby Traps' y unos pocos medios AT, puede hacer frente a un número limitado de tanques enemigos. Sin embargo, es demasiado estática para las Misiones no defensivas, y no está bien equipada para hacer frente a una compañía de tanques orientada al asalto (sólo dispone de dos cañones antitanque y un Pelotón de Hellcat). En ese caso, su éxito dependerá en gran medida del rendimiento de la artillería y de los Thunderbolts para triunfar .
Paz has chosen a variant of his Engineer Combat Company as his Allied list. As a Fortified Company, this force is the nightmare of any infantry Company thrown against it. Plenty of HMGs, booby traps and with some AT assets to deal with a limited number of enemy tanks. Nevertheless, it is way too static for non-defensive Missions, and is ill-equipped to face an assault-oriented Tank Company (only two AT guns and a single Hellcat Platoon), relying heavily on the artillery and the Thunderbolts to do the job.
- Player #3: Rgarcim
Panzer Kampfgruppe [Desperate Measures] - 1750p, 6 Platoons
Combat
# Gruppe Führer
1x Panzer IV Ausf. J ................................................................................=85p
> 1. Zug
4x Panzer IV Ausf. J ...............................................................................=270p
> 2. Zug
4x Panzer IV Ausf. J ...............................................................................=270p
> 3. Zug
3x Panther Ausf. G ................................................................................=430p
Support
> schwere Panzer Platoon [Confident Veteran]
1x Tiger II ...............................................................................................=345p
> Grenadier Kampfgruppe
1x Squad +20p (Panzershreck) ...............................................................=95p
> Armoured Artillery Battery
4x Wespe +10p (Panzer III OP) ..............................................................=255p
==================================================1750p, 6 Platoons
Otra lista Panzer Kampfgruppe, la de Rgarcim se basa en el poderoso Tiger II y el trío de Panthers para hacer frente a los blindados enemigos mientras los fiables Panzers se encargan de la infantería. Los Wespes son una elección inusual (y cara), pero pueden ser despachados al frente si es necesario (no olvidemos que montan Breakthrough Guns). Más difícil es interpretar el papel del Grenadier Kampfgruppe; con sólo 4 peanas, este pequeño pelotón parece incapaz de atacar o defender adecuadamente..
Another Panzer Kampfgruppe list, Rgarcim's relies on the powerful Tiger II and the trio of Panthers to deal with enemy armour while the good ol' Panzers engage the infantry. The Wespes are an unusual (and expensive) choice, but can be rushed to the front if required (they mount Breakthrough Guns after all). More difficult is to guess the role of the Grenadier Kampfgruppe; with only 4 stands, this tiny Platoon seems unable to attack or defend properly.
British Parachute Company [Overlord] - 1750p, 8 Platoons
# HQ
60p +60p (3x PIATs) ...................................................................=120p
> 1. Platoon
2x Rifle Squads ............................................................................=170p
> 2. Platoon
2x Rifle Squads ............................................................................=170p
> Parachute MG Platoon
1x MG Section ...............................................................................=80p
> Parachute Assault Platoon
2x Assault Squads +20p (PIAT) +25p (Light Mortar) ....................=140p
> Independent Armoured Platoon [Confident Trained]
2x Sherman III +1x Firefly VC +15p (3x 0.50 cal) ...........................=225p
> Airlanding Anti-tank Platoon
4x 6pdr (late) .................................................................................=160p
> Airlanding Heavy Anti-tank Platoon
2x 17pdr ........................................................................................=145p
> Assault Field Battery (SP), Royal Artillery [Confident Trained]
4x M7 Priest ...................................................................................=220p
> Naval Gunfire Support [Confident Trained]
Destroyer .......................................................................................=150p
> Limited Air Support
Typhoon .........................................................................................=170p
==================================================1750p, 8 Platoons
Con una nueva versión de su clásica Compañía de 'Paras' británicos, esta vez Rgarcim ha reforzado el Pelotón acorazado con tanques "de verdad" (en lugar de los ligeros Tetrarch) y ha escogido los M7 Priest como su principal (y única) artillería. En general, esta es una fuerza defensiva bastante difícil de superar, con un montón de medios AT, pero anda un poco corta de infantería para llevar a cabo ataques con éxito.
A new, version of his classic Para Company, this time Rgarcim has beefed up the Armoured Platoon with full-fledged tanks (instead of the light armoured Tetrarch) and selected the M7 Priests as his main (and only) artillery. Overall this is a quite tough defensive force, plenty of AT assets, but lacking manpower to conduct successful attacks.
A new, version of his classic Para Company, this time Rgarcim has beefed up the Armoured Platoon with full-fledged tanks (instead of the light armoured Tetrarch) and selected the M7 Priests as his main (and only) artillery. Overall this is a quite tough defensive force, plenty of AT assets, but lacking manpower to conduct successful attacks.
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