lunes, 7 de octubre de 2013

I Walküre League - 2nd Row Lists #2

(English text below)











Player: 'Rgarcim'


British Parachute Company [Overlord]

Fearless Veteran

# HQ
    60p +60p (3x PIATs) ..............................................................................=120p
1. Platoon
    2x Rifle Squads ......................................................................................=170p
2. Platoon
    2x Rifle Squads ......................................................................................=170p

Parachute MG Platoon
    1x MG Section .........................................................................................=80p
Parachute Mortar Platoon
    1x Mortar Section .....................................................................................=75p
Parachute Assault Platoon
    2x Assault Squads +20p (PIAT) ..............................................................=115p

Airlanding Armoured Recce Platoon
    3x Tetrarch ..............................................................................................=135p
Airlanding Anti-tank Platoon
    4x 6pdr (late) +5p (Transports) ................................................................=165p
Airlanding Heavy Anti-tank Platoon
    2x 17pdr +5p (Transports) .......................................................................=150p
Airlanding Light Battery, Royal Artillery
    4x M1A1 75mm pack ................................................................................=150p

Naval Gunfire Support
    Light Cruiser .............................................................................................=250p
Limited Air Support
    Typhoon ...................................................................................................=170p

==================================================1750p, 9 Platoons

Esta lista es una modificación de la Parachute Company con la que nuestro camarada Rgarcim disputó la anterior vuelta. A fin de hacer hueco a la aviación y a la artillería naval (en mi opinión discutiblemente peor que los 5.5"), se ha sacrificado una parte importante del potencial humano de la lista, forzando para alcanzar 9 debilitados pelotones en lugar de reducirlos a 8 más potentes, hasta el punto de que 5 de ellos tienen 4 equipos o menos. Aun así, sigue siendo una Compañía muy difícil de desalojar en defensa, y en comparación con la anterior gana una 'plantilla' adicional (la aviación).


This list is a variant of the Parachute Company that our comrade Rgarcim played the previous row. In order to make room for Air Support and Naval Artillery (in my opinion arguably a worse option than the 5.5 "), he sacrificed a lot of manpower from the existing Platoons in order to reach nine weakened platoons rather than 8 more powerful, to the point that 5 Platoons out of 9 have 4 teams or less. Yet, it remains a very difficult Company to beat in defense, and in comparison with the previous one, it gains an additional 'template' (Air Support).



SS-Kampfgruppe Peiper [Devil's Charge]

Fearless Trained

HQ
    1x Tiger II .................................................................=305p
> 1. Zug
    1x Tiger II .................................................................=295p
2. Zug
    5x Panzer IV Ausf. J ..................................................=375p
Gepanzerte SS-Panzergrenadier Platoon
    200p +70p (full Panzerfausts) ...................................=270p

SS-Heavy Mortar Platoon
    4x sGW 43 +70p (2x Stuka) ......................................=205p

SS-Panzerspäh Platoon
    3x Sd.Kfz. 234/2 Puma ..............................................=130p
Luftwaffe AA Gun Platoon [Reluctant Trained]
    3x Sd.Kfz. 10/5 ............................................................=60p

Sporadic Air Support
     Me-262A2 .................................................................=105p

========================================1745p, 6 Platoons

El camarada Rgarcim ha escogido como lista del Eje una Panzerkompanie del Kampfgruppe Peiper. Una lista agresiva que tiene como principal baza la penetración del pelotón de Panzer IV y el Gepanzerte, acompañados por los Puma y respaldados por los poderosos Tiger II. Su principal debilidad es, sin duda, la carencia de humo, que expone a la punta de lanza innecesariamente. Además, sólo dispone de un par de pelotones adecuados para el asalto a posiciones defensivas. No obstante, contra otras Compañías Acorazadas en las que pueda hacer valer su "Always Attacks" puede desplegar todo su potencial.


Comrade Rgarcim has chosen a Panzerkompanie from Kampfgruppe Peiper as his Axis list. An aggressive Company thar relies in the deep thrust of the Panzer IV and Gepanzerte Platoons, alongside the Puma and backed by a pair of mighty Tiger II. Its main weakness is undoubtedly the lack of smoke, which exposes the spearhead unnecessarily. Additionally, it only has a couple of Platoons suitable for assaulting defensive positions. However, throwed against other Armored Companies, it can put its "Always Attacks" trait to good use, reching its full potential.


Player: 'Chendo'



British Tank Company 2nd Army Tank Brigade Company [Overlord]

Confident Trained

HQ
    Churchill V CS .......................................................................................=50p
1. Platoon
    2x Churchill VI +1x Churchill IV (late) +30p (Frontal Armor: 9) .............=270p
2. Platoon
    2x Churchill VI +1x Churchill IV (late) +30p (Frontal Armor: 9) .............=270p

Corps Anti-tank Platoon (SP)
    4x M10C 17pdr (SP) ............................................................................=265p
Crocodile Tank Plaroon
    3x Crocodile .........................................................................................=395p
Rifle Platoon [Reluctant Veteran]
    140p +20p (2x Defrocked Priests) ........................................................=160p
Carrier Platoon [Reluctant Veteran]
    2x Patrols + 25p (Wasp) +5p (MG) +10p (0.50cal) +5p (PIAT) .............=200p
Corps Field Battery, Royal Artillery
    4x OQF 25pdr .......................................................................................=140p

==================================================1750p, 8 Platoons

Chendo es uno de los pocos jugadores que han cambiado radicalmente de lista en esta segunda vuelta. A diferencia de su Mecanizada de Guardias, más versátil, esta Compañía de Churchill está mucho más orientada al combate contra infantería. Su capacidad AT es discutible (Pelotones de 3, Trained, AT bajo excepto los Achilles), pero el duro pellejo de los Churchill es capaz de aguantar un tremendo castigo. Mención aparte merecen los temidos Cocodrilos, los carros lanzallamas mejor acorazados del juego, que encima otorgan a la lista el rasgo "Always Attacks", que favorece su estilo de juego. La Artillería está casi exclusivamente para hacer humo, pero el hecho de ser cañones grandes y Trained hace que sean especialmente vulnerables, y la Compañía sin el apoyo de las cortinas de humo puede sufrir en exceso.


Chendo is one of the few players who have changed their list utterly in the second row. Unlike his Mechanized Guards Company, more versatile, this Churchill Company is much intended to fight dug in infantry. Its AT capability is debatable (3 Platoons, Trained, low AT except the Achilles), but the Churchills' hard skin can withstand tremendous punishment. Remarkable are the dreaded Crocodiles, the best armored flame tanks of the game, that grant the list the "Always Attacks" feature, which supports its style of play. Artillery is meant almost exclusively for smoke, but being Trained and Immobile, the guns are really vulnerable, and bereft of the smokescreens, this Company may suffer a lot.

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